Syndicate's programming staff works with software development. This gives us an advantage edge compared to if we only would use of the shelf solutions. Sometimes the code is developed to handle a specific project, but a lot of times it improves the end result of the creative work we do on any given day. That is why we have put a huge effort to make a quick pipeline for HDR files, advanced 3D lighting tools, panoramic image processing functions, particle animation controllers and the Milo motion control plug-in and more.
Our unique set of plug-ins allows us to render most 3D effects at a fraction of the normal time, and our particle system extensions give control over particles in a way that other 3D packages can't match.
Our in-house developed motion control software, that we use to pre-visualize moves enables our 3D artists to control every aspect of the move during pre-visualization, but also live on the recording set. This is something that we will develop further together with Mark Roberts Motion Control and their development of the control program Flair.